Boris Games Winner TIGA awards 2013 and 2014 Children’s BAFTA nominated 2015 Japan Prize runner up 2015 BETT awards finalist 2016
A breakthrough communication game for young people who use signing to support their communication. Uses Kinect Technology for sign recognition
The superhero avatar ‘Boris’ – designed in collaboration with our users – guides users through games that introduce new signs, in vocational contexts in which they might be used (eg in employment, further education or independent living), and allows students to practice and improve their ability to make the sign correctly using the sign recognition system.
Interactive video system produced for the National Trust offering a virtual tour of the playwright Bernard Shaw’s house at Ayot St Lawrence
Click here to view ( NOT on iPhone)
Use of Technologies for Rehabilitation and Physiotherapy
Stroke Rehabilitation using Kinect Technology – a feasibility study
Orthopaedic and Trauma Physiotherapy using VR – a proof of concept
Warlock of Firetop Mountain
A VR game which uses binaural audio VR in mind blowing 3D soundscapes
(project in development)
A simulation activity combining VR and Kinect technologies.
Nepalese Necklace A prototype game for motion training for blind children.