Boris Games  Winner TIGA awards 2013 and 2014       Children’s BAFTA nominated 2015   Japan Prize runner up 2015  BETT awards finalist 2016
Screen Shot 2015-01-16 at 02.32.00japa prize logoTIGA awaard winners logos-01British Academy of Film and Television Arts
A breakthrough communication game for young people who use signing to support their communication. Uses Kinect Technology for sign recognition

The superhero avatar ‘Boris’ – designed in collaboration with our users – guides users through games that introduce new signs, in vocational contexts in which they might be used (eg in employment, further education or independent living), and allows students to practice and improve their ability to make the sign correctly using the sign recognition system.

Shaw’s Corner

Interactive video system produced for the National Trust offering a virtual tour of the playwright Bernard Shaw’s house at Ayot St Lawrence

Microsoft Word - Outside Shavian back cover.docx

Click here to view ( NOT on iPhone)

Use of Technologies for Rehabilitation and Physiotherapy

Stroke Rehabilitation using Kinect Technology – a feasibility study

Orthopaedic and Trauma Physiotherapy  using VR – a proof of concept

Warlock of Firetop Mountain

A VR game which uses binaural audio VR in mind blowing 3D soundscapes

(project in development)

Cycling

Cycling

A simulation activity combining VR and Kinect technologies.

Nepalese Necklace  A prototype game for motion training for blind children.